Moved away from plain make to autotools
I'm really glad I know a bit about how to use them now with pkg-config (so much nicer than cmake or that python like thing in my opinion)
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4 changed files with 46 additions and 16 deletions
12
.gitignore
vendored
12
.gitignore
vendored
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# Ignore Builds
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# Ignore Builds
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build/
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build/
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# Ignore autoconf cruft for now
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Makefile.in
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aclocal.m4
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autom4te.cache/
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autoscan.log
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compile
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config.h.in
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configure
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depcomp
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install-sh
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missing
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16
Makefile
16
Makefile
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@ -1,16 +0,0 @@
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# Set default options
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CC = clang++
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CFLAGS = -g -Wall -lSDL2 -lSDL2main -lGLEW -lGL
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TARGET = Game
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SRCDIR = src/
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BUILDDIR = build/
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all: $(TARGET)
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$(TARGET): $(SRCDIR)main.cpp $(BUILDDIR)
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$(CC) $(CFLAGS) -o $(BUILDDIR)$(TARGET) $(SRCDIR)main.cpp
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$(BUILDDIR):
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mkdir -p $(BUILDDIR)
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8
Makefile.am
Normal file
8
Makefile.am
Normal file
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@ -0,0 +1,8 @@
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AUTOMAKE_OPTIONS = subdir-objects
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bin_PROGRAMS = Game
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Game_SOURCES = \
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src/main.cpp
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Game_CPPFLAGS = @sdl2_CFLAGS@ @glew_CFLAGS@ @opengl_CFLAGS@
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Game_LDFLAGS = @sdl2_LIBS@ @glew_LIBS@ @opengl_LIBS@
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26
configure.ac
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26
configure.ac
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# -*- Autoconf -*-
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# Process this file with autoconf to produce a configure script.
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AC_PREREQ([2.69])
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AC_INIT([Game], [0.0.1], [wytau@sdf.org])
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AC_CONFIG_SRCDIR([src/main.cpp])
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AC_CONFIG_HEADERS([config.h])
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AM_INIT_AUTOMAKE([-Wall -Werror foreign])
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# Checks for programs.
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AC_PROG_CXX
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# Checks for libraries.
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PKG_CHECK_MODULES([sdl2], sdl2, [], AC_MSG_ERROR([Failed to find sdl2]))
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PKG_CHECK_MODULES([glew], glew, [], AC_MSG_ERROR([Failed to find glew]))
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PKG_CHECK_MODULES([opengl], gl, [], AC_MSG_ERROR([Failed to find OpenGL]))
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# Checks for header files.
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# Checks for typedefs, structures, and compiler characteristics.
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AC_CHECK_HEADER_STDBOOL
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# Checks for library functions.
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AC_CONFIG_FILES([Makefile])
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AC_OUTPUT
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