Offloaded the terrain work into a chunk object so we can manage spaces in chunks in the future.
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4 changed files with 64 additions and 16 deletions
27
src/Chunk.cpp
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27
src/Chunk.cpp
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@ -0,0 +1,27 @@
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#include "Chunk.h"
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Chunk::Chunk(FastNoise::SmartNode<> &noiseGenerator, TerrainInfo ti) {
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this->fnGenerator = &noiseGenerator;
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// Create location to store noise values.
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std::vector<float> noiseOutput((ti.xRange[1] - ti.xRange[0]) *
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(ti.yRange[1] - ti.yRange[0]) *
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(ti.zRange[1] - ti.zRange[0]));
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// Generate noise to the outputs dimentions
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noiseGenerator->GenUniformGrid3D(
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noiseOutput.data(), ti.xRange[0], ti.yRange[0], ti.zRange[0],
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ti.xRange[1] - ti.xRange[0], ti.yRange[1] - ti.yRange[0],
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ti.zRange[1] - ti.zRange[0], ti.frequency, ti.seed);
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// do stuff with values
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int index = 0;
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for (int z = 0; z < 16; z++) {
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for (int y = 0; y < 16; y++) {
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for (int x = 0; x < 16; x++) {
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error.log(std::to_string(x) + " " + std::to_string(y) + " " +
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std::to_string(z) + ": " +
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std::to_string(noiseOutput[index++]));
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}
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}
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}
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}
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23
src/Chunk.h
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23
src/Chunk.h
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@ -0,0 +1,23 @@
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#pragma once
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#include "Error.h"
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#include <FastNoise/FastNoise.h>
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#include <vector>
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struct TerrainInfo {
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int xRange[2];
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int yRange[2];
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int zRange[2];
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float frequency;
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int seed;
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};
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class Chunk {
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private:
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Error error = Error("Chunk");
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// Favourite noise generated values using the NoiseTool for now:
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FastNoise::SmartNode<> *fnGenerator;
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public:
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Chunk(FastNoise::SmartNode<> &noiseGenerator, TerrainInfo ti);
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};
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@ -1,21 +1,15 @@
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#include "Terrain.h"
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Terrain::Terrain() {
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// Create location to store noise values.
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std::vector<float> noiseOutput(16 * 16 * 16);
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TerrainInfo ti;
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ti.xRange[0] = 0;
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ti.xRange[1] = 16;
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ti.yRange[0] = 0;
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ti.yRange[1] = 16;
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ti.zRange[0] = 0;
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ti.zRange[1] = 16;
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ti.frequency = 0.2f;
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ti.seed = 0;
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// Generate noise to the outputs dimentions
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this->fnGenerator->GenUniformGrid3D(noiseOutput.data(), 0, 0, 0, 16, 16, 16,
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0.2f, 0);
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int index = 0;
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for (int z = 0; z < 16; z++) {
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for (int y = 0; y < 16; y++) {
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for (int x = 0; x < 16; x++) {
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error.log(std::to_string(x) + " " + std::to_string(y) + " " +
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std::to_string(z) + ": " +
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std::to_string(noiseOutput[index++]));
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}
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}
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}
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chunks.push_back(Chunk(fnGenerator, ti));
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include "Chunk.h"
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#include "Error.h"
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#include <FastNoise/FastNoise.h>
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#include <vector>
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@ -11,6 +12,9 @@ private:
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FastNoise::SmartNode<> fnGenerator = FastNoise::NewFromEncodedNodeTree(
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"DgAIAAAAAAAAQBkAAwAAAIA/AQcAAAAAAD8AAAAAAAAAAABA");
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// Currently used chunks
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std::vector<Chunk> chunks;
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public:
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Terrain();
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};
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