Rotation added to model (whole system is currently dirty)
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1f6079dd25
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3700494d84
3 changed files with 8 additions and 0 deletions
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@ -29,6 +29,9 @@ void Model::resize(glm::vec3 scale) {
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// set model transform
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this->model = glm::scale(transMatrix, glm::vec3(this->scale));
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}
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void Model::rotate(float angle, glm::vec3 axis) {
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this->model = glm::rotate(this->model, angle, axis);
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}
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void Model::loadModel(std::string path) {
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// Attempt to import model data using assimp
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@ -25,6 +25,8 @@ private:
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glm::vec4 position = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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// Scale
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glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f);
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// Rotation
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glm::vec3 rotation = glm::vec3(0.0f, 0.0f, 0.0f);
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// Load in models using assimp
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void loadModel(std::string path);
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@ -56,6 +58,8 @@ public:
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void translate(glm::vec3 translation);
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// Scale the model
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void resize(glm::vec3 scale);
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// Scale the model
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void rotate(float angle, glm::vec3 axis);
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~Model();
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};
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@ -77,6 +77,7 @@ int main(int argc, char **argv) {
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backpack.translate(glm::vec3(-3.0f, 0.0f, 0.0f));
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gun.translate(glm::vec3(0.0f, 1.0f, 0.0f));
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gun.resize(glm::vec3(0.02f, 0.02f, 0.02f));
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gun.rotate(glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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// Create player camera object
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PlayerCamera camera;
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