189 lines
6.3 KiB
TeX
189 lines
6.3 KiB
TeX
\documentclass{article}
|
|
|
|
\usepackage{titlesec}
|
|
\usepackage{titling}
|
|
\usepackage{hyperref}
|
|
\hypersetup{
|
|
colorlinks=true,
|
|
linkcolor=blue,
|
|
filecolor=magenta,
|
|
urlcolor=cyan,
|
|
}
|
|
\usepackage[inline]{enumitem}
|
|
\usepackage{tabto}
|
|
\usepackage{blindtext}
|
|
|
|
\usepackage[margin=0.40in]{geometry}
|
|
%\setlength{\parindent}{0cm} % remove paragraph indents
|
|
\thispagestyle{empty} %hide page number
|
|
|
|
\titleformat{\section}
|
|
{\Large\bfseries}
|
|
{}
|
|
{0em}
|
|
{}[\titlerule]
|
|
|
|
\titleformat{\subsection}
|
|
{\bfseries}
|
|
{}
|
|
{0em}
|
|
{}
|
|
|
|
\titleformat{\subsubsection}
|
|
{\bfseries}
|
|
{}
|
|
{0em}
|
|
{}
|
|
|
|
\titlespacing{\subsubsection}
|
|
{0em} {0em} {0em}
|
|
|
|
\renewcommand{\maketitle}{
|
|
\begin{center}
|
|
{
|
|
\huge
|
|
\bfseries
|
|
\theauthor
|
|
}
|
|
\end{center}
|
|
\vspace{-.35in}
|
|
|
|
{\raggedleft
|
|
Email: \href{mailto:warwick.l.e.new@gmail.com}{warwick.l.e.new@gmail.com} \par
|
|
Phone number: \href{tel:07445728181}{07445 728 181} \par
|
|
Portfolio Website: \href{https://warwick-new.co.uk}{https://warwick-new.co.uk} \par
|
|
}
|
|
\vspace{-.4in}
|
|
}
|
|
|
|
\newcommand{\entry}[4]{
|
|
\noindent
|
|
\begin{minipage}[t]{.14\linewidth}
|
|
\hfill \textsc{#1}
|
|
\end{minipage}
|
|
\hfill\vline\hfill
|
|
\begin{minipage}[t]{.81\linewidth}
|
|
\raggedright
|
|
\textbf{#2} \\
|
|
\textit{#3} \normalsize{#4}
|
|
\end{minipage}\\
|
|
}
|
|
|
|
\newcommand{\skillsection}[2]{
|
|
\noindent
|
|
\textbf{#1:}
|
|
\normalsize{#2} \newline
|
|
\vspace{-.2cm}
|
|
}
|
|
|
|
\newcommand{\qualificationentry}[4]{
|
|
\noindent
|
|
\begin{minipage}[t]{.14\linewidth}
|
|
\hfill \textsc{#1}
|
|
\end{minipage}
|
|
\hfill\vline\hfill
|
|
\begin{minipage}[t]{.81\linewidth}
|
|
\raggedright
|
|
\textbf{#2}
|
|
\textit{#3} \hfill \normalsize{#4}
|
|
\end{minipage}\\
|
|
}
|
|
|
|
\newcommand{\itemsubsection}[1]{\vspace{0.2em}\subsubsection{\emph{#1}}}
|
|
|
|
% Content
|
|
\title{Curriculum Vitae}
|
|
\author{Warwick New}
|
|
|
|
\begin{document}
|
|
|
|
\maketitle
|
|
|
|
\section{Professional Profile}
|
|
I am an Associate Lecturer at Falmouth University's Games Academy, teaching game
|
|
engines such as Unity and Unreal, supervising year-long student game projects,
|
|
and instructing MERN-based web development technologies. With a BSc(Hons) in
|
|
Computing for Games and an MA in Entrepreneurship, I bring both theoretical
|
|
knowledge from my teaching practice and practical experience in building games
|
|
and web development related technologies.
|
|
|
|
In addition to my work in academia, I have also created a live broadcasting
|
|
platform for my own company in the past, which has given me a unique blend of
|
|
professional experience. My expertise lies in both high-level and low-level
|
|
programming languages and APIs, including C++, OpenGL, Unreal, and NodeJS-based
|
|
web development. I am passionate about utilizing my skillset to push boundaries
|
|
in network programming and graphical rendering, and I am constantly exploring
|
|
new ways to improve my knowledge in these areas.
|
|
|
|
\vspace{-1em}
|
|
|
|
\section{Core Skills}
|
|
\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
|
|
CMake}
|
|
|
|
\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS
|
|
ECS/ECR, MERN stack, Docker, Terraform}
|
|
|
|
\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
|
|
|
|
\vspace{-1.4em}
|
|
|
|
\section{Qualifications}
|
|
\qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- LaunchPad} {Third}
|
|
\qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy}{2:1}
|
|
\vspace{-0.8cm}
|
|
|
|
\section{Projects and Experience}
|
|
\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
|
|
{
|
|
As an Associate Lecturer at Falmouth University's Games Academy, I collaborate
|
|
with other lecturers to create course materials for computer science-based
|
|
modules. In my free time, I am expanding my knowledge in low-level
|
|
technologies such as developing a graphics engine using C++, CMake, and OpenGL
|
|
for Linux-based operating systems. I have already implemented a normal mapped,
|
|
physically-based (PBR) render Engine. Additionally, I assist in developing
|
|
automation pipelines for marking, which eases the marking workload for the
|
|
staff.
|
|
}
|
|
|
|
\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
|
|
Developer}{Falmouth University -- Ramble Media LTD}
|
|
{
|
|
As an Entrepreneurship MA student, I developed skills in web development and
|
|
was one of two developers responsible for creating and deploying an
|
|
audio-based livestreaming platform. With my expertise in Linux, I handled the
|
|
deployment side of the project, using Docker and Terraform to deploy the MEAN
|
|
web stack. I also integrated instances of MeetEcho's Janus media server,
|
|
allowing users to call into web call-shows that we broadcasted through the
|
|
Wowza platform. Our platform was hosted on AWS and attracted a small but
|
|
dedicated user base before we decided to move on due to market competition. \\
|
|
}
|
|
|
|
\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
|
|
{
|
|
During my degree, I had the opportunity to develop all the core skills and
|
|
tools necessary for video game production. As part of the coursework-based
|
|
structure of the program, I worked in several multidisciplinary teams, gaining
|
|
valuable experience in communication with artists and other non-coder
|
|
disciplines while collaborating on projects. I had the opportunity to work on
|
|
a project called Monq, which was a video game created with Unreal Engine. As
|
|
one of the main programmers in the team, I was responsible for implementing
|
|
artificial intelligence and behavior trees to create enemies for the game.
|
|
This experience helped me to develop my problem-solving and coding skills, as
|
|
well as my ability to work in a team. Despite the challenges we faced, we were
|
|
able to complete the project and received high grades for our work.
|
|
}
|
|
|
|
\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
|
|
{
|
|
I found the Graphics Programming module to be the most fascinating part of my
|
|
degree program. During this module, I created my first graphics engine using
|
|
object-oriented C++ development with OpenGL, allowing me to render a simple
|
|
procedurally generated landscape with flat lighting. Through this project, I
|
|
gained a deep understanding of the rendering pipeline and the math behind
|
|
computer graphics. I continued to tinker with graphics programming and OpenGL
|
|
techniques after the course, honing my skills in areas such as
|
|
lighting/rendering methods and shader programming.
|
|
}
|
|
|
|
\end{document}
|