cv/cv.tex

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TeX

\documentclass{article}
\usepackage{titlesec}
\usepackage{titling}
\usepackage{hyperref}
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\vspace{-.35in}
{\raggedleft
Email: \href{mailto:warwick.l.e.new@gmail.com}{warwick.l.e.new@gmail.com} \par
Phone number: \href{tel:07445728181}{07445 728 181} \par
Portfolio Website: \href{https://warwick-new.co.uk}{https://warwick-new.co.uk} \par
}
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% Content
\title{Curriculum Vitae}
\author{Warwick New}
\begin{document}
\maketitle
\section{Professional Profile}
I am an Associate Lecturer at Falmouth University's Games Academy, teaching game
engines such as Unity and Unreal, supervising year-long student game projects,
and instructing MERN-based web development technologies. With a BSc(Hons) in
Computing for Games and an MA in Entrepreneurship, I bring both theoretical
knowledge from my teaching practice and practical experience in building games
and web development related technologies.
In addition to my work in academia, I have also created a live broadcasting
platform for my own company in the past, which has given me a unique blend of
professional experience. My expertise lies in both high-level and low-level
programming languages and APIs, including C++, OpenGL, Unreal, and NodeJS-based
web development. I am passionate about utilizing my skillset to push boundaries
in network programming and graphical rendering, and I am constantly exploring
new ways to improve my knowledge in these areas.
\vspace{-1em}
\section{Core Skills}
\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
CMake}
\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS
ECS/ECR, MERN stack, Docker, Terraform}
\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
\vspace{-1.4em}
\section{Qualifications}
\qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- LaunchPad} {Third}
\qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy}{2:1}
\vspace{-0.8cm}
\section{Projects and Experience}
\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
{
As an Associate Lecturer at Falmouth University's Games Academy, I collaborate
with other lecturers to create course materials for computer science-based
modules. In my free time, I am expanding my knowledge in low-level
technologies such as developing a graphics engine using C++, CMake, and OpenGL
for Linux-based operating systems. I have already implemented a normal mapped,
physically-based (PBR) render Engine. Additionally, I assist in developing
automation pipelines for marking, which eases the marking workload for the
staff.
}
\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
Developer}{Falmouth University -- Ramble Media LTD}
{
As an Entrepreneurship MA student, I developed skills in web development and
was one of two developers responsible for creating and deploying an
audio-based livestreaming platform. With my expertise in Linux, I handled the
deployment side of the project, using Docker and Terraform to deploy the MEAN
web stack. I also integrated instances of MeetEcho's Janus media server,
allowing users to call into web call-shows that we broadcasted through the
Wowza platform. Our platform was hosted on AWS and attracted a small but
dedicated user base before we decided to move on due to market competition. \\
}
\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
{
During my degree, I had the opportunity to develop all the core skills and
tools necessary for video game production. As part of the coursework-based
structure of the program, I worked in several multidisciplinary teams, gaining
valuable experience in communication with artists and other non-coder
disciplines while collaborating on projects. I had the opportunity to work on
a project called Monq, which was a video game created with Unreal Engine. As
one of the main programmers in the team, I was responsible for implementing
artificial intelligence and behavior trees to create enemies for the game.
This experience helped me to develop my problem-solving and coding skills, as
well as my ability to work in a team. Despite the challenges we faced, we were
able to complete the project and received high grades for our work.
}
\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
{
I found the Graphics Programming module to be the most fascinating part of my
degree program. During this module, I created my first graphics engine using
object-oriented C++ development with OpenGL, allowing me to render a simple
procedurally generated landscape with flat lighting. Through this project, I
gained a deep understanding of the rendering pipeline and the math behind
computer graphics. I continued to tinker with graphics programming and OpenGL
techniques after the course, honing my skills in areas such as
lighting/rendering methods and shader programming.
}
\end{document}