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    Email: \href{mailto:warwick.l.e.new@gmail.com}{warwick.l.e.new@gmail.com} \par
    Phone number: \href{tel:07445728181}{07445 728 181} \par
    Portfolio Website: \href{https://warwick-new.co.uk}{https://warwick-new.co.uk} \par
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\title{Curriculum Vitae}
\author{Warwick New}

\begin{document}

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\section{Professional Profile}
I am an Associate Lecturer at Falmouth University's Games Academy, teaching game
engines such as Unity and Unreal, supervising year-long student game projects,
and instructing MERN-based web development technologies. With a BSc(Hons) in
Computing for Games and an MA in Entrepreneurship, I bring experience in both
building games and web technologies.  My expertise lies in both high-level and
low-level programming languages and APIs, from level game stacks including C++,
OpenGL and Unreal to MERN and docker based web development. I am passionate
about utilizing my skillset to push boundaries in network programming and
graphical rendering, and I am constantly exploring new ways to improve my
knowledge in these areas.

\vspace{-1em}

\section{Core Skills}
\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
CMake}

\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS
ECS/ECR, MERN stack, Docker, Terraform}

\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}

\vspace{-1.4em}

\section{Qualifications}
\qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- LaunchPad}
\qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy}
\vspace{-0.8cm}

\section{Projects and Experience}
\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
{
  As an Associate Lecturer at Falmouth University's Games Academy, I collaborate
  with other lecturers  to develop computer science course materials. My primary
  teaching focus is on web development, leveraging my experience. Though, I also
  contribute to the teaching and supervision of Unity and Unreal projects.
  Additionally, I have helped in automating marking processes, which
  significantly reduces the workload for our department.
}

\entry{2022--Present}{Render Engine}{Side Project}
{
  In my free time, I am expanding my knowledge in low-level technologies such as
  developing a graphics engine using C++, CMake, and OpenGL for Linux-based
  operating systems. I have already implemented a normal mapped,
  physically-based (PBR) render Engine.
}

\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
Developer}{Falmouth University -- Ramble Media LTD}
{
  As an Entrepreneurship MA student, I developed skills in web development and
  was one of two developers responsible for creating and deploying an
  audio-based livestreaming platform for podcasters. With my expertise in Linux,
  I handled the deployment side of the project, using Docker and Terraform to
  deploy the MERN web stack. I also integrated instances of MeetEcho's Janus
  media server, allowing users to call into web call-shows that we broadcasted
  through the Wowza platform. Our platform was hosted on AWS and attracted a
  dedicated user base.
}

\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
{
  During my degree, I developed many core skills and tools necessary for video
  game production. As part of the coursework-based structure of the course, I
  worked in several multidisciplinary teams, gaining valuable experience in
  communication with artists and other non-coder disciplines while collaborating
  on projects. My best example was a project called Monq, which was created in
  Unreal Engine. As one of the main programmers in the team, I was responsible
  for implementing artificial intelligence and behavior trees to create some
  complex enemies for the game.  I developed and used  many skills including the
  use of blueprints, behaviour trees and C++.
}

\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
{
  I found the Graphics Programming module to be the most fascinating part of my
  degree program. During this module, I created my first graphics engine using
  object-oriented C++ with OpenGL, allowing me to render a simple procedurally
  generated landscape with flat lighting.  Through this project, I gained a deep
  understanding of the rendering pipeline and the math behind computer graphics.
  I continued to tinker with graphics programming and OpenGL techniques after
  the course, honing my skills in areas such as lighting/rendering methods and
  shader programming.
}

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