\documentclass{article} \usepackage{titlesec} \usepackage{titling} \usepackage{hyperref} \hypersetup{ colorlinks=true, linkcolor=blue, filecolor=magenta, urlcolor=cyan, } \usepackage[inline]{enumitem} \usepackage{tabto} \usepackage{blindtext} \usepackage[11pt]{extsizes} \usepackage[margin=0.55in]{geometry} %\setlength{\parindent}{0cm} % remove paragraph indents \thispagestyle{empty} %hide page number \titleformat{\section} {\Large\bfseries} {} {0em} {}[\titlerule] \titleformat{\subsection} {\bfseries} {} {0em} {} \titleformat{\subsubsection} {\bfseries} {} {0em} {} \titlespacing{\subsubsection} {0em} {0em} {0em} \renewcommand{\maketitle}{ { \huge \bfseries \theauthor } \vspace{-.35in} {\raggedleft Email: \href{mailto:warwick.l.e.new@gmail.com}{warwick.l.e.new@gmail.com} \par Phone number: \href{tel:07445728181}{07445 728 181} \par Portfolio Website: \href{https://warwicknew.co.uk}{https://warwicknew.co.uk} \par } \vspace{-.3in} } \newcommand{\entry}[3]{ \noindent \hfill\vline\hfill \begin{minipage}[t]{\linewidth} \raggedright \textbf{#1} --- \textit{#2} \\ \normalsize{#3} \end{minipage}\\ \vspace{.05in} } \newcommand{\datedentry}[4]{ \noindent \begin{minipage}[t]{.14\linewidth} \hfill \small \textsc{#1} \end{minipage} \hfill\vline\hfill \begin{minipage}[t]{.82\linewidth} \raggedright \textbf{#2} --- \textit{#3} \\ \normalsize{#4} \end{minipage}\\ \vspace{.05in} } \newcommand{\skillsection}[2]{ \noindent \textbf{#1:} \normalsize{#2} \newline \vspace{-.2cm} } \newcommand{\qualificationentry}[3]{ \noindent \begin{minipage}[t]{.14\linewidth} \hfill \textsc{#1} \end{minipage} \hfill\vline\hfill \begin{minipage}[t]{.81\linewidth} \raggedright \textbf{#2} \hfill \textit{#3} \end{minipage}\\ } \newcommand{\itemsubsection}[1]{\vspace{0.2em}\subsubsection{\emph{#1}}} % Content \title{Curriculum Vitae} \author{Warwick New} \begin{document} \maketitle \section{Professional Profile} Backend Developer and Associate Lecturer in Computing for Games with expertise in C++ and full-stack TypeScript based web development. Tinkering with network programming and graphical rendering. Possesses a BSc(Hons) in Computing for Games and an MA in Entrepreneurship. %Passionate and skilled Associate Lecturer with expertise in game development and full-stack web development. Dedicated to pushing boundaries in network programming and graphical rendering. Possess a BSc(Hons) in Computing for Games and an MA in Entrepreneurship. \vspace{-1em} \section{Core Skills} \skillsection{Game Development}{C++, Unreal Engine 5, OpenGL (GLSL), SDL2, CMake} \skillsection{Web-Dev}{JavaScript/TypeScript, Node/Express, React, AWS ECS/ECR, MERN, Docker, Terraform} \skillsection{Project Management \& Management Tools}{Scrum, Agile, Git} \vspace{-1.4em} \section{Projects and Experience} \datedentry{2024--Present}{Mid-Level Developer}{Amutri} { \begin{itemize}[topsep=2pt,itemsep=2pt,partopsep=2pt, parsep=2pt] \item Serverless infrastructure with AWS Amplify, Lambdas, Graphql, DyanmoDB. \item Continuation of previous duties. \end{itemize} } \datedentry{Feb--Nov 2024}{Junior Developer}{Amutri -- Fixed Term Contract} { \begin{itemize}[topsep=2pt,itemsep=2pt,partopsep=2pt, parsep=2pt] \item Developing Controllers in Unreal to be streamed over WebRTC. \item Working with TypeScript to manage interactive WebRTC streams. \item Managing WebRTC stream infrastructure and Unreal instances with AWS. \end{itemize} } \datedentry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy} { \begin{itemize}[topsep=2pt,itemsep=2pt,partopsep=2pt, parsep=2pt] \item Teaching game engines (Unity and Unreal) and MERN-based web development to undergrad students. \item Teaching C++, OpenGL, SDL, CMake to master's students. \item Supervise year-long student game projects. \item Collaborating on curriculum development taking over some modules content entirely. \end{itemize} } \datedentry{2019--2020}{Co-Founder and Web Developer}{MA Entreprenuership -- Ramble Media LTD} { \begin{itemize}[topsep=2pt,itemsep=2pt,partopsep=2pt, parsep=2pt] \item Co-created and deployed an audio-based live-streaming platform for podcasters. \item Used React JavaScript Express and DynamoDB for the main stack. \item Used Docker and Terraform for deployment, hosted on AWS ECS. \item Integrated Janus media server and routed combined audio to Wowza for live web call-shows. \end{itemize} } \vspace{-0.6cm} \section{Side Projects} \vspace{-0.2cm} %\entry{Graphics Engines, Golang Ramble, Embedded C PDA}{Side Projects} { \begin{itemize}[topsep=2pt,itemsep=2pt,partopsep=2pt, parsep=2pt] \item \textit{Graphics Engines} -- Developed a 3D C++ graphics engine using OpenGL with a normal mapped, physically-based rendering system. Started re-writing it in plain C and Vulkan. %\item A simple multiplayer online mud server for the project using ProtoBuffers and C. \item \textit{Golang Ramble} -- Started making a simplified remake of ramble in go with the intention to make it an open source federated service. \item \textit{Embedded C PDA} -- Personal PDA system for the esp32. Currently I'm Prototyping electronics. \end{itemize} } \vspace{-0.6cm} \section{Qualifications} \qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- Launch Pad} \qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy} \vspace{-1.8cm} %\section{Other Projects and Achievements} %{ % \begin{itemize}[topsep=2pt,itemsep=2pt,partopsep=2pt, parsep=2pt] % \item Developed AI and puzzle mechanics for Monq, a game created in Unreal Engine during BSc. % \item Created a noise terrain generation system using C++ and OpenGL during the BSc. % \item Gained an understanding and passion for the rendering pipeline and computer graphics. % \end{itemize} %} \end{document}