Fed CV through ChatGPT
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161
cv.tex
161
cv.tex
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@ -14,7 +14,7 @@
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\usepackage{blindtext}
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\usepackage[margin=0.40in]{geometry}
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\setlength{\parindent}{0cm} % remove paragraph indents
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%\setlength{\parindent}{0cm} % remove paragraph indents
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\thispagestyle{empty} %hide page number
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\titleformat{\section}
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@ -57,14 +57,23 @@
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}
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\newcommand{\entry}[4]{
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\noindent
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\begin{minipage}[t]{.14\linewidth}
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\hfill \textsc{#1}
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\end{minipage}
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\hfill\vline\hfill
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\begin{minipage}[t]{.81\linewidth}
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{\bf#2}\\\textit{#3} \normalsize{#4}
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\textbf{#2}\\\textit{#3} \normalsize{#4}
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\end{minipage}\\
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\vspace{.2cm}}
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\vspace{.2cm}
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}
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\newcommand{\skillsection}[2]{
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\noindent
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\textbf{#1:}
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\normalsize{#2} \newline
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\vspace{-.2cm}
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}
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\newcommand{\itemsubsection}[1]{\vspace{0.2em}\subsubsection{\emph{#1}}}
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@ -77,107 +86,91 @@
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\maketitle
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\section{Professional Profile}
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I'm an Associate Lecturer of Computing in the Games Academy at Falmouth
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University. I teach many different areas of computing, including the use of game
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engines such as Unity and Unreal, supervising student year-long game projects
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and teaching web development. My academic background is in Computing for Games
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(BSc Hons) learning the basics of game development and various programming
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technologies. And in Entrepreneurship (MA) where I used my skills to build a
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live streaming platform. I have a strong interest in working and learning both
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high-level and low-level programming languages and APIs. I also have strong
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first-hand knowledge of working within and managing scrum/agile in a small
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multi-disciplinary team. I aim to use my experience in C++, OpenGL and Web
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Development to continue to develop and use a strong skillset in the close to the
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metal technologies like network programming and graphical rendering.
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I am an Associate Lecturer at Falmouth University's Games Academy, teaching game
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engines such as Unity and Unreal, supervising year-long student game projects,
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and instructing MERN-based web development technologies. With a BSc(Hons) in
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Computing for Games and an MA in Entrepreneurship, I bring both theoretical
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knowledge from my teaching practice and practical experience in building games
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and web development related technologies.
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\vspace{-1.5em}
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In addition to my work in academia, I have also created a live broadcasting
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platform for my own company in the past, which has given me a unique blend of
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professional experience. My expertise lies in both high-level and low-level
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programming languages and APIs, including C++, OpenGL, Unreal, and NodeJS-based
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web development. I am passionate about utilizing my skillset to push boundaries
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in network programming and graphical rendering, and I am constantly exploring
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new ways to improve my knowledge in these areas.
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\vspace{-1em}
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\section{Core Skills}
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\vspace{-0.7em}
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\itemsubsection{General Programming Technologies}
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\NumTabs{5}
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\begin{itemize*}[itemjoin=\tab]
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\item C++ \item Unreal Engine 4 \item OpenGL (GLSL) \item SDL2 \item CMake
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\end{itemize*}
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\itemsubsection{Full stack Web Development Specific Technologies}
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\NumTabs{5}
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\begin{itemize*}[itemjoin=\tab]
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\setlength\itemsep{0em}
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\item JavaScript \item Node/Express \item React
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\item Terraform \item AWS ECS/ECR, \item Docker
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\item Janus audio-bridge \item Linux \item MERN
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\end{itemize*}
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\itemsubsection{Project Management \& Management Tools}
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\NumTabs{5}
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\begin{itemize*}[itemjoin=\tab]
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\setlength\itemsep{0em}
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\item Scrum \item Agile \item Git \item {\LaTeX} \item Markdown
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\end{itemize*}
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\skillsection{Game Development}{ C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
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CMake}
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\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS
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ECS/ECR, MERN stack, Docker, Terraform}
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\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
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\vspace{-1.4em}
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\section{Professional Experience}
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\section{Projects and Experience}
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\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
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{
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Here, I am currently working with lecturers in the games academy to develop
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course materials for computer science-based modules. I'm using my time outside
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of teaching to learn some more low-level technologies such as developing a
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\href{https://warwick-new.co.uk/graphics-blog}{graphics engine} with C++,
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Cmake and OpenGL for linux based operating systems, getting as far as
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implementing a normal mapped physical based rendering system. I also help
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develop automation pipelines for marking to help reduce the marking workload
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for a lot of the staff.
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As an Associate Lecturer at Falmouth University's Games Academy, I collaborate
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with other lecturers to create course materials for computer science-based
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modules. In my free time, I am expanding my knowledge in low-level
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technologies such as developing a graphics engine using C++, CMake, and OpenGL
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for Linux-based operating systems. I have already implemented a normal mapped,
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physically-based (PBR) render Engine. Additionally, I assist in developing
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automation pipelines for marking, which eases the marking workload for the
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staff.
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}
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\entry{2019--2020}{Co-Founder, CTO and Full Stack Web Developer}{Ramble Media LTD}
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\entry{2019--2020}{MA Entreprenuership Student, Co-Founder and Full Stack Web
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Developer}{ Falmouth University -- Ramble Media LTD}
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{
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Here I developed the skills and expertise in web dev to create and deploy an
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audio based livestreaming platform. Being one of two developers on the project
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and the only one with linux experience I was solely responsible for handling
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the deployment side of the project using tools like docker and the MEAN web
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stack with instances of meetecho's Janus media server to support the site in
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AWS. The project was functional and we had a small dedicated user base before
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we decided to move on from the project due to market competition.
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}
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As an Entrepreneurship MA student, I developed skills in web development and
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was one of two developers responsible for creating and deploying an
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audio-based livestreaming platform. With my expertise in Linux, I handled the
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deployment side of the project, using Docker and Terraform to deploy the MEAN
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web stack. I also integrated instances of MeetEcho's Janus media server,
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allowing users to call into web call-shows that we broadcasted through the
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Wowza platform. Our platform was hosted on AWS and attracted a small but
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dedicated user base before we decided to move on due to market competition. \\
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\vspace{-1.9em}
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\section{Education and Qualifications}
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\entry{2018--2019}{MA Entrepreneurship --- Launchpad Program}{Falmouth University}
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{
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In this program I helped research the market surrounding a software product.
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Which I then helped to create in an attempt to disrupt the podcasting
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industry. See {\bfseries Career Summary --- Co-Founder and Full Stack Web
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Developer} for more information.
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\newline \-\hspace{.5cm}
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Workin on this project gave me a stronger understanding of how agile
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development works in outside of a university context allowing me and my
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co-developer to effectively implement new features at a respectible pace. This
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being a masters in entreprenuership means that I also have some knowledge
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surrounding how a product is brought to market and the processes involved.
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During this project, I also gained hands-on experience in managing scrum/agile
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methodologies in a small multi-disciplinary team. This experience, along with my
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academic background in project management and entrepreneurship, has given me a
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deep understanding of how to bring a product to market and deliver projects on
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time and within budget.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
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{
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During this degree I not only developed all of the core skills and tools for
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video game production, but also because of the coursework based structure of
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the program worked in several multidisciplinary teams giving me a taste of how
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to communicate with artists and other non-coder disciplins whilst working on a
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project. I even attempted to start my first company with fellow students
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durning this time to create a video game we called
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\href{https://warwick-new.co.uk/monq}{Monq} with unreal engine. I also learned
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about artificial intellligence and behavior trees whilst on this project to
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create enemies for the game.
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During my degree, I had the opportunity to develop all the core skills and
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tools necessary for video game production. As part of the coursework-based
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structure of the program, I worked in several multidisciplinary teams, gaining
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valuable experience in communication with artists and other non-coder
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disciplines while collaborating on projects. I had the opportunity to work on
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a project called Monq, which was a video game created with Unreal Engine. As
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one of the main programmers in the team, I was responsible for implementing
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artificial intelligence and behavior trees to create enemies for the game.
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This experience helped me to develop my problem-solving and coding skills, as
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well as my ability to work in a team. Despite the challenges we faced, we were
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able to complete the project and received high grades for our work.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
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{
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This was my favourite module of this course. Here I created my first graphics
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engine to render and allow you to traverse a simple flat lighted procedurally
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generated landscape. This is due to my love of trying to gain a deep
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understanding of how more close to the metal systems work. And really gave me
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a much stronger understanding of object oriented C++ development with OpenGL.
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Available \href{https://warwick-new.co.uk/uni-graphics}{here}.
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I found the Graphics Programming module to be the most fascinating part of my
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degree program. During this module, I created my first graphics engine using
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object-oriented C++ development with OpenGL, allowing me to render a simple
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procedurally generated landscape with flat lighting. Through this project, I
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gained a deep understanding of the rendering pipeline and the math behind
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computer graphics. I continued to tinker with graphics programming and OpenGL
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techniques after the course, honing my skills in areas such as
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lighting/rendering methods and shader programming.
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}
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\end{document}
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