Merge branch 'master' of warwick-new.co.uk:cv
This commit is contained in:
commit
cbd4e87ace
2 changed files with 91 additions and 89 deletions
5
Makefile
5
Makefile
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@ -16,15 +16,12 @@ html:
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ps: dvi
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dvips -t letter ${filename}.dvi
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dvi: blindtext.sty ${filename}.tex
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dvi: ${filename}.tex
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latex ${filename}
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bibtex ${filename}||true
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latex ${filename}
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latex ${filename}
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blindtext.sty:
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touch blindtext.sty
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read:
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evince ${filename}.pdf &
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175
cv.tex
175
cv.tex
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@ -13,8 +13,8 @@
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\usepackage{tabto}
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\usepackage{blindtext}
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\usepackage[margin=0.35in]{geometry}
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\setlength{\parindent}{0cm} % remove paragraph indents
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\usepackage[margin=0.50in]{geometry}
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%\setlength{\parindent}{0cm} % remove paragraph indents
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\thispagestyle{empty} %hide page number
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\titleformat{\section}
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@ -57,14 +57,37 @@
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}
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\newcommand{\entry}[4]{
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\begin{minipage}[t]{.125\linewidth}
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\noindent
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\begin{minipage}[t]{.14\linewidth}
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\hfill \textsc{#1}
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\end{minipage}
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\hfill\vline\hfill
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\begin{minipage}[t]{.83\linewidth}
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{\bf#2}\\\textit{#3} \normalsize{#4}
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\begin{minipage}[t]{.81\linewidth}
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\raggedright
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\textbf{#2} \\
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\textit{#3} \normalsize{#4}
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\end{minipage}\\
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\vspace{.1cm}}
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}
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\newcommand{\skillsection}[2]{
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\noindent
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\textbf{#1:}
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\normalsize{#2} \newline
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\vspace{-.2cm}
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}
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\newcommand{\qualificationentry}[3]{
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\noindent
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\begin{minipage}[t]{.14\linewidth}
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\hfill \textsc{#1}
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\end{minipage}
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\hfill\vline\hfill
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\begin{minipage}[t]{.81\linewidth}
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\raggedright
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\textbf{#2} \hfill
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\textit{#3}
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\end{minipage}\\
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}
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\newcommand{\itemsubsection}[1]{\vspace{0.2em}\subsubsection{\emph{#1}}}
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@ -77,107 +100,89 @@
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\maketitle
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\section{Professional Profile}
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I'm an Associate Lecturer of Computing in the Games Academy at Falmouth
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University. I teach many different areas of computing, including the use of game
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engines such as Unity and Unreal, supervising student year-long game projects
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and teaching web development. My academic background is in Computing for Games
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(BSc Hons) learning the basics of game development and various programming
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technologies. And in Entrepreneurship (MA) where I used my skills to build a
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live streaming platform. I have a strong interest in working and learning both
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high-level and low-level programming languages and APIs. I also have strong
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first-hand knowledge of working within and managing scrum/agile in a small
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multi-disciplinary team. I aim to use my experience in C++, OpenGL and Web
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Development to continue to develop and use a strong skillset in the close to the
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metal technologies like network programming and graphical rendering.
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I am an Associate Lecturer at Falmouth University's Games Academy, teaching game
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engines such as Unity and Unreal, supervising year-long student game projects,
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and instructing MERN-based web development technologies. With a BSc(Hons) in
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Computing for Games and an MA in Entrepreneurship, I bring experience in both
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building games and web technologies. My expertise lies in both high-level and
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low-level programming languages and APIs, from level game stacks including C++,
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OpenGL and Unreal to MERN and docker based web development. I am passionate
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about utilizing my skillset to push boundaries in network programming and
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graphical rendering, and I am constantly exploring new ways to improve my
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knowledge in these areas.
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\vspace{-1.5em}
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\vspace{-1em}
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\section{Core Skills}
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\vspace{-0.7em}
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\itemsubsection{General Programming Technologies}
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\NumTabs{5}
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\begin{itemize*}[itemjoin=\tab]
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\item C++ \item Unreal Engine 4 \item OpenGL (GLSL) \item SDL2 \item CMake
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\end{itemize*}
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\itemsubsection{Full stack Web Development Specific Technologies}
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\NumTabs{5}
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\begin{itemize*}[itemjoin=\tab]
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\setlength\itemsep{0em}
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\item JavaScript \item Node/Express \item React
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\item Terraform \item AWS ECS/ECR, \item Docker
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\item Janus audio-bridge \item Linux \item MERN
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\end{itemize*}
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\itemsubsection{Project Management \& Management Tools}
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\NumTabs{5}
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\begin{itemize*}[itemjoin=\tab]
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\setlength\itemsep{0em}
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\item Scrum \item Agile \item Git \item {\LaTeX} \item Markdown
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\end{itemize*}
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\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
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CMake}
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\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS
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ECS/ECR, MERN stack, Docker, Terraform}
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\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
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\vspace{-1.4em}
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\section{Professional Experience}
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\section{Qualifications}
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\qualificationentry{2019--2020}{MA Entreprenuership}{Falmouth University -- LaunchPad}
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\qualificationentry{2015--2018}{BSc (Hons) Computing for Games}{Falmouth University -- Games Academy}
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\vspace{-0.8cm}
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\section{Projects and Experience}
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\entry{2021--Present}{Associate Lecturer of Computing}{Falmouth University -- Games Academy}
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{
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Here, I am currently working with lecturers in the games academy to develop
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course materials for computer science-based modules. I'm using my time outside
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of teaching to learn some more low-level technologies such as developing a
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\href{https://warwick-new.co.uk/graphics-blog}{graphics engine} with C++,
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Cmake and OpenGL for linux based operating systems, getting as far as
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implementing a normal mapped physical based rendering system. I also help
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develop automation pipelines for marking to help reduce the marking workload
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for a lot of the staff.
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As an Associate Lecturer at Falmouth University's Games Academy, I collaborate
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with other lecturers to develop computer science course materials. My primary
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teaching focus is on web development, leveraging my experience. Though, I also
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contribute to the teaching and supervision of Unity and Unreal projects.
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Additionally, I have helped in automating marking processes, which
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significantly reduces the workload for our department.
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}
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\entry{2019--2020}{Co-Founder, CTO and Full Stack Web Developer}{Ramble Media LTD}
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\entry{2022--Present}{Graphics Engine}{Side Project}
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{
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Here I developed the skills and expertise in web dev to create and deploy an
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audio based livestreaming platform. Being one of two developers on the project
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and the only one with linux experience I was solely responsible for handling
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the deployment side of the project using tools like docker and the MEAN web
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stack with instances of meetecho's Janus media server to support the site in
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AWS. The project was functional and we had a small dedicated user base before
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we decided to move on from the project due to market competition.
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In my free time, I am expanding my knowledge in low-level technologies by
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developing a graphics engine using C++, CMake, and OpenGL for Linux-based
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operating systems. I have already implemented a normal mapped,
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physically-based (PBR) rendering system. And a method of loading models.
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}
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\vspace{-1.9em}
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\section{Education and Qualifications}
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\entry{2018--2019}{MA Entrepreneurship --- Launchpad Program}{Falmouth University}
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\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
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Developer}{Falmouth University -- Ramble Media LTD}
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{
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In this program I helped research the market surrounding a software product.
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Which I then helped to create in an attempt to disrupt the podcasting
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industry. See {\bfseries Career Summary --- Co-Founder and Full Stack Web
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Developer} for more information.
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\newline \-\hspace{.5cm}
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Workin on this project gave me a stronger understanding of how agile
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development works in outside of a university context allowing me and my
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co-developer to effectively implement new features at a respectible pace. This
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being a masters in entreprenuership means that I also have some knowledge
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surrounding how a product is brought to market and the processes involved.
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As an Entrepreneurship MA student, I developed skills in web development and
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was one of two developers responsible for creating and deploying an
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audio-based livestreaming platform for podcasters. With my expertise in Linux,
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I handled the deployment side of the project, using Docker and Terraform to
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deploy the MERN web stack. I also integrated instances of MeetEcho's Janus
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media server, allowing users to call into web call-shows that we broadcasted
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through the Wowza platform. Our platform was hosted on AWS and attracted a
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dedicated user base.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
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{
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During this degree I not only developed all of the core skills and tools for
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video game production, but also because of the coursework based structure of
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the program worked in several multidisciplinary teams giving me a taste of how
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to communicate with artists and other non-coder disciplins whilst working on a
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project. I even attempted to start my first company with fellow students
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durning this time to create a video game we called
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\href{https://warwick-new.co.uk/monq}{Monq} with unreal engine. I also learned
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about artificial intellligence and behavior trees whilst on this project to
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create enemies for the game.
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During my degree, I developed many core skills and tools necessary for video
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game production. As part of the coursework-based structure of the course, I
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worked in several multidisciplinary teams, gaining valuable experience in
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communication with artists and other non-coder disciplines while collaborating
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on projects. My best example was a project called Monq, which was created in
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Unreal Engine. As one of the main programmers in the team, I implemented
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artificial intelligence and puzzle mechanics for the game. I developed and
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used many skills including the use of blueprints, behaviour trees and C++.
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
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{
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This was my favourite module of this course. Here I created my first graphics
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engine to render and allow you to traverse a simple flat lighted procedurally
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generated landscape. This is due to my love of trying to gain a deep
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understanding of how more close to the metal systems work. And really gave me
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a much stronger understanding of object oriented C++ development with OpenGL.
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Available \href{https://warwick-new.co.uk/uni-graphics}{here}.
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I found the Graphics module the most fascinating part of my degree program.
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During this module, I created my first graphics engine using object-oriented
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C++ with OpenGL, allowing me to render a simple procedurally generated
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landscape with flat lighting. Through this project, I gained a strong
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understanding of the rendering pipeline and the maths behind computer
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graphics. I continued to tinker with graphics programming after the course,
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honing my skills in areas such as lighting/rendering methods, linear algebra
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and shader programming.
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}
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\end{document}
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