Added Urchin to cv
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cv.tex
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cv.tex
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@ -107,7 +107,7 @@ Computing for Games and an MA in Entrepreneurship, I bring experience in both
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building games and web technologies. My expertise lies in both high-level and
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building games and web technologies. My expertise lies in both high-level and
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low-level programming languages and APIs, from level game stacks including C++,
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low-level programming languages and APIs, from level game stacks including C++,
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OpenGL and Unreal to MERN and docker based web development. I am passionate
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OpenGL and Unreal to MERN and docker based web development. I am passionate
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about utilizing my skillset to push boundaries in network programming and
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about utilizing my skill-set to push boundaries in network programming and
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graphical rendering, and I am constantly exploring new ways to improve my
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graphical rendering, and I am constantly exploring new ways to improve my
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knowledge in these areas.
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knowledge in these areas.
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@ -117,8 +117,7 @@ knowledge in these areas.
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\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
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\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
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CMake}
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CMake}
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\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS
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\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS ECS/ECR, MERN stack, Docker, Terraform}
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ECS/ECR, MERN stack, Docker, Terraform}
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\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
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\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
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@ -140,25 +139,27 @@ ECS/ECR, MERN stack, Docker, Terraform}
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significantly reduces the workload for our department.
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significantly reduces the workload for our department.
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}
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}
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\entry{2022--Present}{Graphics Engine}{Side Project}
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\entry{2022--Present}{Graphics Engine and ProtoBuf Server}{Side Project}
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{
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{
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In my free time, I am expanding my knowledge in low-level technologies by
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In my free time, I am expanding my knowledge in low-level technologies by
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developing a graphics engine using C++, CMake, and OpenGL for Linux-based
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developing a graphics engine using C++, CMake, and OpenGL for Linux-based
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operating systems. I have already implemented a normal mapped,
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operating systems. I have already implemented a normal mapped,
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physically-based (PBR) rendering system. And a method of loading models.
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physically-based rendering (PBR) system, with a method of loading models. And
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I plan to integrate this with another project of mine using C and Google's
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ProtoBuffers to create a multiplayer online mud with 3D visualizations.
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}
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}
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\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web
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\entry{2019--2020}{MA Entrepreneurship --- Co-Founder and Full Stack Web
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Developer}{Falmouth University -- Ramble Media LTD}
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Developer}{Falmouth University -- Ramble Media LTD}
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{
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{
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As an Entrepreneurship MA student, I developed skills in web development and
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During my masters, I developed skills in web development and was one of two
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was one of two developers responsible for creating and deploying an
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developers responsible for creating and deploying an audio-based
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audio-based livestreaming platform for podcasters. With my expertise in Linux,
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live-streaming platform for podcasters. With my experience in Linux, I
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I handled the deployment side of the project, using Docker and Terraform to
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handled the deployment side of the project, using Docker and Terraform to
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deploy the MERN web stack. I also integrated instances of MeetEcho's Janus
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deploy the MERN web stack. I also integrated instances of MeetEcho's Janus
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media server, allowing users to call into web call-shows that we broadcasted
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media server, allowing users to call into web call-shows that we broadcasted
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through the Wowza platform. Our platform was hosted on AWS and attracted a
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through the Wowza platform. Our platform was hosted on AWS ECR using
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dedicated user base.
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terraform and docker and attracted a dedicated user base.
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}
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
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@ -166,11 +167,11 @@ Developer}{Falmouth University -- Ramble Media LTD}
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During my degree, I developed many core skills and tools necessary for video
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During my degree, I developed many core skills and tools necessary for video
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game production. As part of the coursework-based structure of the course, I
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game production. As part of the coursework-based structure of the course, I
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worked in several multidisciplinary teams, gaining valuable experience in
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worked in several multidisciplinary teams, gaining valuable experience in
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communication with artists and other non-coder disciplines while collaborating
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communication with artists and other non-coder disciplines while
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on projects. My best example was a project called Monq, which was created in
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collaborating on projects. My best example was a project called Monq, which
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Unreal Engine. As one of the main programmers in the team, I implemented
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was created in Unreal Engine. As a programmer, I implemented AI and puzzle
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artificial intelligence and puzzle mechanics for the game. I developed and
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mechanics for the game. I developed many skills including the use of
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used many skills including the use of blueprints, behaviour trees and C++.
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blueprints, behaviour trees, and C++.
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}
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}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
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\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}
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