Added Urchin to cv

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Warwick 2023-08-17 14:29:05 +01:00
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@ -107,7 +107,7 @@ Computing for Games and an MA in Entrepreneurship, I bring experience in both
building games and web technologies. My expertise lies in both high-level and building games and web technologies. My expertise lies in both high-level and
low-level programming languages and APIs, from level game stacks including C++, low-level programming languages and APIs, from level game stacks including C++,
OpenGL and Unreal to MERN and docker based web development. I am passionate OpenGL and Unreal to MERN and docker based web development. I am passionate
about utilizing my skillset to push boundaries in network programming and about utilizing my skill-set to push boundaries in network programming and
graphical rendering, and I am constantly exploring new ways to improve my graphical rendering, and I am constantly exploring new ways to improve my
knowledge in these areas. knowledge in these areas.
@ -117,8 +117,7 @@ knowledge in these areas.
\skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2, \skillsection{Game Development}{C++, Unreal Engine 4, OpenGL (GLSL), SDL2,
CMake} CMake}
\skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS \skillsection{Full stack Web Development}{JavaScript, Node/Express, React, AWS ECS/ECR, MERN stack, Docker, Terraform}
ECS/ECR, MERN stack, Docker, Terraform}
\skillsection{Project Management \& Management Tools}{Scrum, Agile, Git} \skillsection{Project Management \& Management Tools}{Scrum, Agile, Git}
@ -140,25 +139,27 @@ ECS/ECR, MERN stack, Docker, Terraform}
significantly reduces the workload for our department. significantly reduces the workload for our department.
} }
\entry{2022--Present}{Graphics Engine}{Side Project} \entry{2022--Present}{Graphics Engine and ProtoBuf Server}{Side Project}
{ {
In my free time, I am expanding my knowledge in low-level technologies by In my free time, I am expanding my knowledge in low-level technologies by
developing a graphics engine using C++, CMake, and OpenGL for Linux-based developing a graphics engine using C++, CMake, and OpenGL for Linux-based
operating systems. I have already implemented a normal mapped, operating systems. I have already implemented a normal mapped,
physically-based (PBR) rendering system. And a method of loading models. physically-based rendering (PBR) system, with a method of loading models. And
I plan to integrate this with another project of mine using C and Google's
ProtoBuffers to create a multiplayer online mud with 3D visualizations.
} }
\entry{2019--2020}{MA Entreprenuership --- Co-Founder and Full Stack Web \entry{2019--2020}{MA Entrepreneurship --- Co-Founder and Full Stack Web
Developer}{Falmouth University -- Ramble Media LTD} Developer}{Falmouth University -- Ramble Media LTD}
{ {
As an Entrepreneurship MA student, I developed skills in web development and During my masters, I developed skills in web development and was one of two
was one of two developers responsible for creating and deploying an developers responsible for creating and deploying an audio-based
audio-based livestreaming platform for podcasters. With my expertise in Linux, live-streaming platform for podcasters. With my experience in Linux, I
I handled the deployment side of the project, using Docker and Terraform to handled the deployment side of the project, using Docker and Terraform to
deploy the MERN web stack. I also integrated instances of MeetEcho's Janus deploy the MERN web stack. I also integrated instances of MeetEcho's Janus
media server, allowing users to call into web call-shows that we broadcasted media server, allowing users to call into web call-shows that we broadcasted
through the Wowza platform. Our platform was hosted on AWS and attracted a through the Wowza platform. Our platform was hosted on AWS ECR using
dedicated user base. terraform and docker and attracted a dedicated user base.
} }
\entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University} \entry{2015--2018}{BSc (Hons) Computing for Games --- Monq}{Falmouth University}
@ -166,11 +167,11 @@ Developer}{Falmouth University -- Ramble Media LTD}
During my degree, I developed many core skills and tools necessary for video During my degree, I developed many core skills and tools necessary for video
game production. As part of the coursework-based structure of the course, I game production. As part of the coursework-based structure of the course, I
worked in several multidisciplinary teams, gaining valuable experience in worked in several multidisciplinary teams, gaining valuable experience in
communication with artists and other non-coder disciplines while collaborating communication with artists and other non-coder disciplines while
on projects. My best example was a project called Monq, which was created in collaborating on projects. My best example was a project called Monq, which
Unreal Engine. As one of the main programmers in the team, I implemented was created in Unreal Engine. As a programmer, I implemented AI and puzzle
artificial intelligence and puzzle mechanics for the game. I developed and mechanics for the game. I developed many skills including the use of
used many skills including the use of blueprints, behaviour trees and C++. blueprints, behaviour trees, and C++.
} }
\entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University} \entry{2015--2018}{BSc (Hons) Computing for Games --- Graphics Module}{Falmouth University}