20 lines
454 B
C
20 lines
454 B
C
#pragma once
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#include "arena_allocator.h"
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#include <stdbool.h>
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typedef struct {
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const char *vertex_shader_source_path;
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const char *fragment_shader_source_path;
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} wn_shader_code_location;
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struct wn_shader_s {
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unsigned int shaderProgram;
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bool success;
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};
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typedef struct wn_shader_s wn_shader;
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wn_shader *wn_shader_init(Arena *arena,
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wn_shader_code_location shader_code_location);
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void wn_shader_deinit(void* shader);
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