c-engine/src/shader.h

20 lines
454 B
C

#pragma once
#include "arena_allocator.h"
#include <stdbool.h>
typedef struct {
const char *vertex_shader_source_path;
const char *fragment_shader_source_path;
} wn_shader_code_location;
struct wn_shader_s {
unsigned int shaderProgram;
bool success;
};
typedef struct wn_shader_s wn_shader;
wn_shader *wn_shader_init(Arena *arena,
wn_shader_code_location shader_code_location);
void wn_shader_deinit(void* shader);