c-engine/src/arena_allocator.c

88 lines
2.3 KiB
C

#include "arena_allocator.h"
#include <assert.h>
#include <stddef.h>
#include <stdlib.h>
#define DEFAUL_REGION_SIZE 1048576 /* 8 * 1024 * 1024 = 8MB */
Region *new_region(size_t capacity) {
if (capacity < DEFAUL_REGION_SIZE) {
capacity = DEFAUL_REGION_SIZE;
}
Region *region = malloc(capacity + sizeof(Region));
assert(region != NULL);
*region = (Region){.next = NULL, .capacity = capacity, .cursor = 0};
return region;
}
Arena arena_init(Arena *parent, size_t capacity) {
Region *region = new_region(capacity);
if (parent != NULL) {
// Allocate new arena in parent to reduce likelyhood of loss
Arena *current_arena = arena_alloc(parent, sizeof(Arena));
*current_arena =
(Arena){.begin = region, .end = region, .child = NULL, .sibling = NULL};
// if parent has no children this arena is now it's child
if (parent->child == NULL) {
parent->child = current_arena;
return *current_arena;
}
// Push the arena onto the first childs sibling list
current_arena->sibling = parent->child;
parent->child = current_arena;
return *current_arena;
}
// This is the root of the arena tree
Arena arena = {
.begin = region, .end = region, .child = NULL, .sibling = NULL};
return arena;
}
void arena_deinit(Arena *arena) {
if (arena == NULL) {
return;
}
// Recursively deinit children
while (arena->child != NULL) {
Arena *current_child = arena->child;
arena->child = current_child->sibling;
arena_deinit(current_child);
}
// actually free the data
assert(arena->begin != NULL && arena->end != NULL);
Region *region = arena->begin;
while (region != NULL) {
Region *next_region = region->next;
free(region);
region = next_region;
}
*arena = (Arena){.begin = NULL, .end = NULL};
}
void *arena_alloc(Arena *arena, size_t size) {
// TODO: only align when needed
size = (size + 7) & ~7; // align size increase to multiple of 8
Region *region = arena->end;
assert(region != NULL);
if (region->cursor + size > region->capacity) {
region->next = new_region(size);
arena->end = region->next;
region = region->next;
}
void *result = &region->data[region->cursor];
region->cursor += size;
return result;
}
// void *arena_clear(Arena *arena) {
// arena->size = 0;
// return arena->data;
// }