c-engine/shaders/vert.glsl
2025-08-18 12:52:44 +01:00

10 lines
148 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 MVP;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0) * MVP;
}