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No commits in common. "main" and "textures" have entirely different histories.

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@ -126,7 +126,7 @@ int main(int argc, char *argv[]) {
// glBindVertexArray(0); // glBindVertexArray(0);
// Texture Load // Texture Load
SDL_Surface *image = IMG_Load("./data/testxure.png"); SDL_Surface *image = IMG_Load("./testxure.png");
if (image == NULL) { if (image == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load texture"); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load texture");
return EXIT_FAILURE; return EXIT_FAILURE;

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Width:  |  Height:  |  Size: 63 KiB