Attempted to use meson but the wrap only uses vulkan and not opengl
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parent
05f71170dc
commit
fafa5221ac
2 changed files with 17 additions and 15 deletions
12
meson.build
12
meson.build
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@ -1,12 +1,12 @@
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project('webgpu', 'c',
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project('opengl', 'c',
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default_options: 'default_library=static')
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vulkan_dep = dependency('vulkan-headers', fallback: ['vulkan-headers', 'vulkan_headers_dep'])
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#vulkan_dep = dependency('vulkan-headers', fallback: ['vulkan-headers', 'vulkan_headers_dep'])
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sdl3_deps = [dependency('sdl3'), dependency('sdl3_image')]
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cglm_dep = dependency('cglm')
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wgpu_native_dep = dependency('wgpu-native')
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opengl_deps = [dependency('glew'), dependency('gl'), dependency('cglm')]
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#wgpu_native_dep = dependency('wgpu-native')
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executable('webgpu', 'src/main.c',
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executable('opengl', 'src/main.c',
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win_subsystem: 'windows',
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dependencies: [sdl3_deps, cglm_dep, wgpu_native_dep, vulkan_dep]
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dependencies: [sdl3_deps, opengl_deps ]
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)
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20
src/main.c
20
src/main.c
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@ -2,6 +2,7 @@
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#include "SDL3/SDL_log.h"
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#include "SDL3/SDL_render.h"
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#include "SDL3/SDL_video.h"
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#include <stdlib.h>
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int main(int argc, char *argv[]) {
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SDL_Window *window;
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@ -11,14 +12,19 @@ int main(int argc, char *argv[]) {
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s",
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SDL_GetError());
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return 3;
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return EXIT_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("Hello SDL3", 320, 240, SDL_WINDOW_RESIZABLE,
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&window, &renderer)) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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window = SDL_CreateWindow("Hello SDL3", 320, 240, SDL_WINDOW_OPENGL);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Couldn't create window and renderer: %s", SDL_GetError());
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return 3;
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return EXIT_FAILURE;
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}
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while (1) {
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@ -26,15 +32,11 @@ int main(int argc, char *argv[]) {
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if (event.type == SDL_EVENT_QUIT) {
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break;
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}
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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return EXIT_SUCCESS;
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}
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