Fixed event polling loop which fixed laggy input

This commit is contained in:
Warwick 2025-08-18 15:30:53 +01:00
parent 966027815c
commit e383f8bf93

View file

@ -1,9 +1,11 @@
#include <SDL3/SDL.h>
#include <GL/glew.h>
#include <SDL3/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_keycode.h"
#include "camera.h"
#include "cglm/io.h"
@ -145,16 +147,25 @@ int main(int argc, char *argv[]) {
// Initialise camera
Camera camera = Camera_default;
// Lock and hide mouse to window
// Lock and hide mouse
SDL_SetWindowRelativeMouseMode(window, true);
SDL_GetRelativeMouseState(NULL, NULL);
bool wants_running = true;
while (wants_running) {
while (1) {
// handle input
SDL_PollEvent(&event);
if (event.type == SDL_EVENT_QUIT) {
// handle input events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
wants_running = false;
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE) {
wants_running = false;
}
break;
}
}
// Handle camera