diff --git a/README.org b/README.org new file mode 100644 index 0000000..4984564 --- /dev/null +++ b/README.org @@ -0,0 +1,8 @@ +* Todo list + - [ ] Create arena allocator + - [ ] Create dynamic arrays using arena allocator + - [ ] Create stack function caller for calling library deallocators + - [ ] Create method of storing models and model data + - [ ] implement textures and simple lighting + - [ ] Figure out a simple game to make with this engine + diff --git a/src/main.c b/src/main.c index c69b2ca..34c3a86 100644 --- a/src/main.c +++ b/src/main.c @@ -94,7 +94,6 @@ int main(int argc, char *argv[]) { // TODO: make shader handler mat4 mvp; camera_calc_mvp(&mvp, &camera); - // glm_mat4_print(mvp,stdout); int mvp_uniform_location = glGetUniformLocation(shader.shaderProgram, "MVP"); glUniformMatrix4fv(mvp_uniform_location, 1, GL_FALSE, &mvp[0][0]);