19 lines
No EOL
521 B
C#
19 lines
No EOL
521 B
C#
using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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private Rigidbody m_Rigidbody;
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private Camera m_Camera;
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private bool m_IsGrounded = false;
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private bool m_WantJump = false;
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private Vector2 m_MoveInput = Vector2.zero;
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private Vector2 m_LookInput = Vector2.zero;
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private Vector3 m_Velocity = Vector3.zero;
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private float m_MovementSmoothing = .05f;
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void Awake()
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{
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m_Rigidbody = GetComponent<Rigidbody>();
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m_Camera = GetComponent<Camera>();
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}
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} |