using UnityEngine; public class PlayerController : MonoBehaviour { private Rigidbody m_Rigidbody; private Camera m_Camera; private bool m_IsGrounded = false; private bool m_WantJump = false; private Vector2 m_MoveInput = Vector2.zero; private Vector2 m_LookInput = Vector2.zero; private Vector3 m_Velocity = Vector3.zero; private float m_MovementSmoothing = .05f; private bool m_isColliding = false; void FixedUpdate() { m_IsGrounded = false; RaycastHit hit; // TODO: Use to see if on train later and ground angle if that's relevant if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { m_IsGrounded = true; } } void OnJump() { if (m_IsGrounded) { m_Rigidbody.AddForce(new Vector3(0f,400f,0f)); m_IsGrounded = false; } } void Awake() { m_Rigidbody = GetComponent(); m_Camera = GetComponent(); } }